Case commentary

The copyright in Claude Robinson's animated world wasn't limited to any one character

The Supreme Court upheld a qualitative, holistic assessment of substantial copying in Cinar v. Robinson. Differences between two television series didn't erase the combination of protected expression taken.

Claude Robinson worked for years on a children's educational television project before he saw a later series that appeared to take something meaningful from the world he had imagined. The work began as drawings, scripts and storyboards rather than a finished broadcast program. In Cinar Corporation v. Robinson, 2013 SCC 73, the Supreme Court considered how to judge copyright infringement when the similarities are spread through a work instead of appearing as one identical scene. It also addressed the financial consequences of a finding that a substantial part of the original expression was copied.

Robinson's project, The Adventures of Robinson Curiosity, brought together characters, visual designs, narrative material and particular relationships. The later series Robinson Sucroë was different in some respects, but the trial judge found that its creators had reproduced a significant combination of features from Robinson's original work. Cinar and other defendants challenged the way the trial judge had assessed that copying. They argued for a more mechanical analysis that would separate the familiar building blocks of the program, remove generic or unprotectable features, and compare only whatever remained.

The Supreme Court rejected that approach. The law does not grant someone ownership of an idea such as an adventure story set on an island, or of stock characters that belong to a genre. Yet originality can also be found in the particular selection and arrangement of features that create the expressive character of a work. Dividing every element into isolated pieces before considering the whole risks missing what the author actually produced. The relevant assessment considers whether the copied combination represents a substantial part of the skill and judgment expressed by the author, taking similarities and differences into account.

That distinction is important for film, literature and visual design. A writer may use a familiar setting and a designer may draw on recognizable visual conventions without copying someone's original work. Conversely, altering enough individual elements to change the surface of a later production doesn't automatically resolve whether a distinctive, substantial combination has been taken. The Court explained that the question is qualitative. A relatively small collection of elements can be important if they represent a significant part of the original expression, while numerous generic similarities may be less telling.

There was also an evidentiary dispute about the use of expert evidence. The Court considered the trial judge's reliance on the expert and the role of specialized knowledge in understanding the similarities. The final determination wasn't made by asking whether a viewer with no context would instantly confuse the two programs. The court had to assess protected expression in the actual record and apply the appropriate review principles to the trial judge's findings.

The Supreme Court dismissed three related sets of appeals and allowed Robinson's appeal in part. The decision involved separate questions about disgorgement of profits, nonpecuniary damages and punitive damages, not merely the infringement declaration. Those remedies should not be conflated with a general rule that every copyright claimant receives the same kind of compensation. The outcome depended on the structure of the litigation, the evidence and the applicable provisions.

Consider a hypothetical production company that receives an extensive pitch for an animated series, decides against commissioning it, and later develops a show in the same broad genre. Similar subject matter isn't proof of copying. The company should nevertheless be able to explain how it developed the resulting characters, visual direction and story world. Clear submission records, development notes and independent creative work can be valuable. From the creator's perspective, retaining sketches, scripts, dates and presentation materials may help establish what was actually contributed and when. These practices won't decide every lawsuit, but they make the facts easier to evaluate.

An artistic work is rarely just one protected idea. A creative world emerges through relationships among ideas and the decisions that give them a specific expression. The Court's approach acknowledges that a copied character, design or incident can have significance beyond its isolated appearance. That is why the decision also belongs in Art, Design and Literature, not just Film.

The judgment doesn't prohibit inspiration or adaptation as such. It requires a fact-specific comparison of what was expressed, what was allegedly taken and whether the portion copied was substantial. The enduring lesson for creative businesses is that protecting an author's originality and leaving ideas available to everyone are not opposite projects. Canadian copyright law must do both.

Primary source reviewed: Supreme Court of Canada, Cinar Corporation v. Robinson, 2013 SCC 73, official reasons and disposition of December 23, 2013.

Read the original court, tribunal or official source ↗